Or: drop a 'boost' that, one-time only, counters their next attack or doubles yours. Or: drop a glitch or power card that will alter the numbers on a card belonging to either side. That's the essential dilemma here: ready for attack as soon possible and leave yourself vulnerable, or do the opposite, which means your opponent also has time to turtle? While you're trying to amass attack cards, your opponent might play a card that coolly transforms your 5 defence card into a 0 defence card, at which point you realise their next attack is going to kill you, so you need to frantically divert all your efforts into restoring your shields. only one attack card means you can't attack, only one defend card means you're helpless if your opponent has a go at you. Both your attack slots have to be filled with an appropriate card to complete the 'circuit', and the same goes for defence - i.e. Rather than directly attack or defend by playing a card, you need to build up to it. Once you do, you flip into turn-based time and draw cards for the likes of Attack (insane!), Defend (insane!), Boost (insane!) and Swap (insane!). You're a robot, wandering jungle, ice or desert-themed (insane!) arenas in search of other robots to battle. Insane Robots does better battles, mind you. If you want delirious unpredictability and creativity in a card-based rogue-esque, I will happily point you in the direction of the boundlessly charming Loot Rascals instead. It calls itself 'Insane Robots' and it's full of superficially lurid art and dialogue meant to imply this is a maniac, off-the-chain affair, but in practice that stuff's just thin and unfunny fancy dress. The escalating lethal frenzies of Slay The Spire it is not, but rather a series of frighteningly equally-matched battles, with nice sideline in bluff and gamble. Just don't make eye contact, yeah? It is, however, an entirely proficient game of turn-based hitpoint-nobbling, with a simmering sense of dilemma about whether to attack, defend or defuse. This ergonomic design makes the device convenient enough to fit in your wallet, epitomizing portability.Insane Robots is a hybrid card game/roguelite that truly believes it's wacky and zany and kerrayzee, in the manner of a middle-aged insurance salesman who kicks back by wearing a t-shirt reading "I'm bonkers, me!" while manning his six-burner gas barbecue with temperature gauge, modular hotplate and removable drip tray. While most portable chargers require you to carry additional accessories, the XS powercard’s design embeds both cables as well as a detachable flash drive into the device. Equipped with a 2200 mAh rechargeable battery, up to 32 GB flash storage memory, built-in cables and a highly efficient circuit with a standby time of up to 150 days, the XS powercard is not just a portable charger, it’s a lifestyle change at an affordable price. The XS powercard’s design is based on immense research conducted on smartphones and the needs of its users. They introduced the XS powercard, a first of its kind, sleek portable charger that fits in your wallet, stores data, and acts as a USB cable. Founded by three young Indian entrepreneurs-Armaan Gandhi, Arzan Irani and Sahej Sethi, Xyra is the cornerstone of portability, convenience and elegance. They started Xyra, a Mumbai-based tech startup. Innovation is the key to a creative economy, and technology is advancing at a rapid pace.Ī team of three friends who were on a conference call and two of their phones died that’s when they came up with an idea to solve this common problem. BANGALORE: India is developing rapidly in terms of technology, and consumers in the younger generations are hoping it speeds up even further.
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